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宫崎英高重申:FromSoftware 不会放弃单机游戏_我的网站

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A |     开发商 FromSoftware 正准备为 The Duskbloods 进行网络测试,我最近也参加了该作的线下试玩。继最近推出的多人合作游戏 艾尔登法环:黑夜君临 之后,紧接着又是即将推出的 PvPvE 游戏 The Duskbloods,你可能会好奇该工作室是否还有单人游戏计划。

B |     (ECNS) -- Artificial intelligence is reshaping cross-border e-commerce in east China's Zhejiang Province, enhancing product competitiveness, streamlining manufacturing and transforming marketing.    Merach, a Zhejiang-based smart fitness brand, has developed an AI assistant that offers personalized training plans and automatically adjusts equipment resistance. Powered by intelligent motion algorithms and AR technology, its products have become top sellers on cross-border e-commerce platforms and are exported to over 50 countries and regions.        AI is also helping original equipment manufacturers upgrade. Huang Qiangshuai, manager of Zhejiang Shuaishuai Technologies Co., Ltd., has established an AI system to prioritize production schedules across its contract manufacturing, design-and-manufacturing services and own-brand operations.    "With the fluctuating delivery dates and diverse demands of cross-border e-commerce orders, AI serves as the optimal balancer," he said.    Small businesses are using AI to lower marketing barriers. Hangzhou entrepreneur Tai Guyue applies AI tools for media outreach, planning and data analysis. "AI can turn some intermediate steps into one‑click solutions," she said.    A survey by Amazon showed more than 98% of Chinese sellers use AI tools in store operations, with 16% deploying AI workflows or agents for automated multitasking. Zhejiang is also promoting AI courses at universities and developing provincial‑level cross‑border e‑commerce parks to sustain growth.    Zhejiang is also promoting AI-related courses at universities and developing provincial-level cross-border e-commerce industrial parks to sustain the sector's growth.    (By Tang Yuxian)                    。请放心,FromSoft 并未将所有精力都投入到多人游戏中。在与 FromSoftware 社长兼 The Duskbloods 导演宫崎英高的交流中,我询问了连续推出多人游戏是否预示着团队未来的发展方向。

C | 他向我们保证,他们并没有停止制作单人游戏。“这并不一定意味着这就是我们未来的发展方向。我们仍然非常重视单人内容。这只是恰好以这种方式呈现了出来,”宫崎英高告诉我。

D | 他继续说道,“有趣的是,我们从未有过让这两款游戏紧接着发布的宏大计划。”他解释说,他和团队多年来积累了许多想法,并将 The Duskbloods 视为尝试这些想法的机会。在玩法机制方面,该作深受桌面游戏和 TTRPG 的影响,他表示:“这些看起来都是很棒的点子,但并不适合放在单人游戏的语境中。”宫崎英高谈到,这是他希望看到并亲手制作的、连他自己都想玩的游戏。“就个人而言,制作这样一款多人游戏非常有趣。

E | 这不是我们经常做的事情,我们期待看到玩家的反应并获得反馈,”他说。他最后总结道:“如果非要说点什么的话,那就是你在多人项目上投入的时间越长,就越会勾起你想要再次制作单人游戏的愿望。”在追求在线服务型多人游戏成功的趋势下,你永远无法完全确定。但考虑到 FromSoftware 以往作品的成功,再推出一款单人游戏显然是合情合理的,因为那是他们的传统。请务必阅读我对宫崎英高的完整访谈,我们在访谈中讨论了与任天堂的合作、The Duskbloods 的未来计划等内容。此外,也可以查看我试玩八小时后撰写的 The Duskbloods 线下预览。

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